In 1999 football manager games were on a verge of changing from text-based or simple animation-based match presentation to full match being previewed (at least as an option) in some sort of continuous graphical interface. German game Director of Football premiered with bits of both worlds in it - we have here a lot of player parameters (like in classic games) and full graphical presentation of match itself (like in modern games).
Each player is described by wide range of parameters, some of which include aspects like robustness, nerve or goal instinct, there are plenty of statistics from each match, which give user a lot of data to get through. On the other hand the simple match engine presentation (full screen, but limited graphic interface) often do not show a lot of influence some of those parameters have on the gameplay itself.
Just like in most German football manager games here also we will have a lot of background options - improvement of stadium, changing ticket prices, signing sponsorship and insurance deals, not to mention loan deals. All of it is not crucial for the game, but it is always nice that there it is available if you want to dig deeper into the game.
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